I’ve been compelled to write. Thanks to the e-mails I get from the ECA (your cancellation practices still suck by the way, and I will still be canceling soon), I discovered that one of the local independent store owners around here, Chet from Level One Games, has been posting his rants regarding EA’s online pass, and while I have commented on used games, downloadable content, and the slippery slope, I haven’t yet noted this step on said slope.
 
First, the EA Online Pass does suck. Yes, it won’t hurt me, I am the sole game player in my family, and by the time Anthony is old enough to enjoy the 360, I’m sure there will be ten times more egregious ways that digital content will bite you in the rear. That said, it’s still a blatant money grab on all of their sports games. You already have to buy a new one every year to keep up with the Joneses, you already have in-game cheats that cost money, and they already turn off the servers way too quickly to make sure that your aged sports games finds its way to the trash instead of the local game store. I know why they’re doing this, to make sure they recoup some funds from used game buyers and from households who normally would not buy more than one copy. But really, do we need to go to this extent to do it? My opinion is that you don’t.
 
It’s not even the “online play” aspect of this that gets me. Grant you, I am shocked that Microsoft, already charging $50 a year for a Gold membership to enjoy multiplayer gaming, is letting EA double-dip on their service, it would seem to undermine what XBox Live’s own service is looking to do. Yes, they need EA to help sell systems, but there’s no way they like this. No, the part that gets me is that you need the online pass to get to ANY online content. Roster updates (or in the NCAA games, custom roster overhauls), downloadable content that used to be free, certainly the “Ultimate Team” option that debuted in Madden 10, they’re all behind this paywall. This to me goes beyond the realm of just restricting multiplayer and moves into core aspects of the game, and if you’re spending $60 (or $50 on the Wii, or whatever the heck you pay used), you should expect to get a full featured game that you can play on your own. Heck, we’ve already gotten to the point in console games where we expect the game to ship buggy since you can send title updates, seems crazy to think that now, unless you buy new or pay up to EA directly, the game isn’t even fully unlocked for you to enjoy.
The point that Chet made however is that this will be detrimental to the used game market, and thus, would damage his business and lifelihood. While I agree, this isn’t the best trend, there’s two things to note here. One, smart game stores are going to make sure that the margins on these games do not change, and secondly, this offers a chance for independent game stores to be innovative and think a little bit more out of the box.
 
On the margin issue, I believe that smart game stores (and I know Level 1 falls into this category) will simply adjust trade-in prices and sale prices to make sure the customer is getting the best deal, and as a result, they will come out as more forthright and more advantageous to the customer. Let’s be honest, is Gamestop going to price this game used at anything lower than $54.99 at launch, whether you used your Online Pass code or not? It’s not likely, and the odds are they won’t much care to tell you that your used game will need $10 in DLC just to me fully extensable. So, used game stores aren’t going to lose a full ten bucks in margin if they treat these games properly, and something like EA Online Pass is going to be the impetus to take DLC into more consideration, something I didn’t see with past EA DLC adventures.
Seconarily, it’s a chance for game stores to innovate and offer packages to give the customer what they need. This is the perfect opportunity to offer packages with the game and points all in once, and likely still at a price and margin point that’s just as good as Gamestop. It’s the chance to offer pamphlets and documentation which explain what is needed to fully enjoy the game. It’s a chance to use your gaming expertise as a dedicated hardcore gamer owning your own store to outthink the 16-year old punk who works at the Gamestop and doesn’t really care. I guess where it’s at is this … You may want to boycott EA, but their games are still getting traded into your store, you’re certainly not turning down the sale, and you’re always looking to be one step ahead of the big box. This is the perfect chance for that.
 
Oh yes, worried that you can’t get point cards for a discount from a distributor? There are so many good deals on sites like Amazon and even other retailers that you can probably easily get these cards on similar margins (20%?) that you’d get ‘em from distributors on, and maybe even enhance your new game stock too.
 
So am I in on the boycott of EA? Yes and no. Yes, I’m not going to go out of my way to purchase these games (much of that is having a nine-month old who needs the money more!), and I’m definitely not getting them on Day One for $60. I may only get Madden 11 because a friend bought me a copy when it was $40 on a Wal-Mart sale months ago (yes, for the pre-release). But it’s a no, because I will have no problem buying these cheaper later, or even buying it used if the deal is good. Used game shoppers know when to pounce anyways, especially on football games; You buy NCAA when Madden comes out, and you buy Madden once the next big AAA title appears, so that you’re riding the wave of trade-ins. For the other sports, you just wait it out, and the prices always slowly drop off.
 
Full Disclosure: I help out Westpointe Video Games with some of their signage right now and a little bit of web stuff, and the fact that they usually never mark a used game above $39.99 means they’re already above the curve, and that’s closing in on what I would be willing to pay, full well knowing that I’m going to have to stick $10 with it later. Their 4,000 point cards are also cheaper at $39.99, which means that Online Pass would technically only be $8.
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I’ve began to embark on playing MLB 09: The Show, as my baseball game of choice this year. Based on the first few practice rounds and games I’ve played, I have no reason to feel disappointed about this. The game does a great job portraying modern-day 2009 baseball, and even the World Series Baseball 2K9 series looks to do a pretty good job of this.

That all said though, as time goes on, there is only so much you can do with the current-day game and current rosters. A direction in content that I’d like to see these games go is backwards, into the history of the game, allowing gamers to better re-create the history of our national pastime, both in players and venues.

THE PLAYERS – How cool would it be to, with a click of a mouse, be able to go back in time and play baseball with rosters from any past year! Simulation games and sites have already been able to harness history to create these mythical matchups (Baseball Mogul, WhatIfSports.com come to mind), so why not bring it to a fully interactive next-gen game.  MLB 09 does get closer than most games on this front, allowing user-created rosters to be traded about over their site. The only problem is that any roster traded assumed a 30-team league, which makes re-creating any season before 1998 challenging, if not impossible. Maybe it needs to be amended to allow create-a-teams, or create-a-seasons. I know some things can’t be re-created, but flexibility would allow quite a bit to be.

THE SEASONS – To that same effect, baseball was played differently even 10 or 20 years ago. Doubleheaders were normal fare, even scheduled. Four-man rotations were a normal occurrence, and the season didn’t last as long as it did not. Heck, no baseball game has ever managed to conquer a season-long weather pattern and (God forbid) rainouts! I would love to see a completely wide open customization of schedules and seasons made available, so that you could go back to a 16-team 154-game season if you so chose, and allow for slider adjustments specifically for certain types of play, like four-man rotations. Maybe someone can fork out a few thousand bucks and get a Farmer’s Almanac license deal in there too, I bet they’d dig it!

THE STADIUMS – This is the one feature I could see being included as downloadable content, and for the record, if it’s done right, I’m cool with it. You can of course play all the modern parks every single year, but how much fun would it be to go play in classic stadiums … ANY of them! I realize that this is a huge undertaking for any developer, considering that over the past 20 years, I’d venture that 80% of the stadiums are freshly built, and the remainder have had some refurbishments (like a Wrigley Field, sans lights … hey, games called by darkness!!). But, if there were stadium packs, and even like in old PS2 Madden games, create-a-stadium options with a fancy owner mode, imagine the realism you could attain.

Let’s face it, history makes baseball what it is. That’s why people get so bent out of shape about the steroids scandal, it messes with that history in ways that are hard to undo. That said though, there’s no reason that technology can’t help bring history to the current with video games. The tech is already in place, it just has to be nearly pushed into one interactive package.

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So I found quite the deal yesterday. Stopped in Target, and found a pair of Dream Gear Type 6 wireless pads for PS3 for the low price of $8.49 each! Sure, they’re third party, and they may or may not be good, but for the price, why not pick ‘em up!

I have yet to try them in my PS3, but I did figure on trying them on my PC. It’s USB powered, so there’s no harm in seeing if it doesn’t detect and prove to be usable.

The good news is that it did detect. Showed as a HID with 20 buttons (I presume even the directional pad shows as buttons). BUT, the bad is that it would not make a wireless connection.

My best guess for this is that the menu button and the PS3′s menus can set a player and then can pass controller data. The PC can’t do this, so the four menu buttons just continually blink.

Anyone provide some guidance on how to get this working?

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