Archives
- March 2010
- February 2010
- December 2009
- November 2009
- October 2009
- September 2009
- July 2009
- June 2009
- May 2009
- April 2009
- March 2009
- January 2009
- December 2008
- October 2008
- September 2008
- June 2008
- April 2008
- March 2008
- January 2008
- November 2007
- October 2007
- September 2007
- August 2007
- July 2007
- May 2007
- April 2007
- March 2007
- February 2007
- January 2007
- December 2006
- November 2006
- October 2006
- September 2006
- August 2006
- July 2006
- June 2006
- May 2006
- April 2006
- March 2006
- February 2006
- January 2006
- December 2005
- November 2005
- October 2005
- September 2005
- August 2005
- July 2005
- June 2005
- May 2005
- April 2005
- March 2005
- February 2005
- January 2005
- December 2004
- November 2004
- October 2004
- July 2004
- June 2004
- May 2004
- February 2004
- October 2003
- September 2003
-
Aug28
Retro Memories: Indianapolis 500 The Simulation (PC)
Filed under: Sports, Video Games;No CommentsI want you to think back for a moment, to a better time in sports games. You know, before EA owned the entire world of ‘em? When there was true innovation in every game you played? Racing games are no different, and outside of EA (really, I can play NASCAR Chase For The Cup 05 and feel like I’m missing nothing), that innovation has been there for twenty years, and even more so in the world of open wheel racers. From the first time I played Pitstop 2 for the Commodore 64, to the last time I tinkered with Indycar Series on the XBox, these games have pushed forward, generally not constrained to the need of a yearly rendition.
To this effect, I bring you one of the finest simulations the PC’s ever seen … and it existed before 1990, and you could play it well on a 386. Even scarier, this game was published by Electronic Arts, when they teamed up with Papyrus, the company who later made a spectacular series of NASCAR and IndyCar games that were by far the best the PC had to offer in the 90’s … Indianapolis 500: The Simulation.
We take for granted a lot of the stuff that this game offered nearly twenty years ago … the ability to tweak any aspect of the car you wanted, realistic car damage, amazing renditions of speed, and 33-car competition. This game had that. I recall playing it all the time in high school on their 386 machines, constantly tweaking my car for the most speed I could, constantly having issues blowing engines on a couple of the models when I tuned the car up too far. I don’t even recall the newer games having issues with a car tuned up and blowing the engine!
I’ll post a link to this game as soon as I find it. While I’m sure the suits at EA won’t like it, eighteen years likely qualifies as abandonware!
Technorati Tags: Indianapolis 500 The Simulation, Racing Games, Papyrus, Electronic Arts, Abandonware, Simulations

Recent Comments