Many of you have likely read the article on Gran Turismo HD supposedly being very focused on microtransactions (I’ve begun a disussion on the Game Junkie forums about it too), so much so that the game could potentially cost hundreds of dollars in microtransactions.

While I’m sure there are hardcore Gran Turismo fans who would easily pay twice, three times the price of the game at launch (even at $60), this seems like it’s taking the general idea, and expounding on it to the point of absolute lunacy. I’m not a MMORPG player myself, but that said, it doesn’t seem like any game should ever cost hundreds of dollars to play, once you have already forked down hundreds of dollars for the system.

[It's worth noting that two years of World Of Warcraft would cost $350 ... plus the $50 an early adopter paid to buy the game, and that's $400, so this could well just be a console user's point of view]

Anyways, my idea to help curb the costs but allow Sony to still get its fair amount of microtransaction coin? Some type of play-to-pay system. There’s a couple of ways to do this.

  • Offer free points towards cars and tracks through the amount of time that you play the game … for every hour that you play, you get so many points. It surely doesn’t have to be much, a hardcore GT player will put in a lot of hours no matter what, so a new car for every 3 hours of play, while it seems like chump change, would mean your dedicated players get something every so often for their efforts, and would still leave incentive for players to put some initial investment down for some extras.(I’m sure clever hackers will point out that just sitting on a track and letting the car sit there could cheat this … so basic prerequisites would have to be to only allow a maximum amount of time per race of credit to gain, and to only allow time to count for in-race actions. If Sony is smart enough to devise all these ways to take your money, I’m sure they are smart enough to devise a rewards system that doesn’t allow for the “leave system on” cheating)

  • Of course, promotions. I’m a little surprised Microsoft hasn’t caught on to this one more. As in, you buy something from a store, you get some points to use. McDonald’s or Burger King would be all over this
  • Points for performance. Like the above options, there’s 100 different ways to accomplish this, but somehow offer points based on performance in online tournaments, or sanctioned events through the game itself. I would sense the “sanctioned” part is important, because as I have seen in the XBox 360 Texas Hold ‘Em game, it’s easy to build credit when everyone’s in on the take (free competitive tournaments where everyone goes “all in”), but if the scope is large enough, this ability is more limited.

By no means do any of these methods need to give back a lot of money in point credit. But if you knew that you had the option of either playing the heck out of the game to earn items, or to just buy the ones you wanted, basically to bring the model back in a next-gen way to the more traditional approach we’re more used to, could you see it where everyone would win?

 

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